The aim of the game 'Ron gets Dressed' is to improve the ability of a child to cope with changes in clothing to match the weather conditions. In addition to clothing this game can be used to learn about coping with change in general and improve the child's ability to cope in situations where routine is broken. The game reinforces the following keywords that can be applied in real world situations; 'hot' and 'cold'.
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The aim of 'Rufus goes to School' is to help children cope with change. The game does this focusing on a typical school on school day and introducing changes such as driving with different people, interacting with classmates and changes to routine such as the car breaks down and Rufus and his dad needing to catch the bus to school. The game emphasizes the keywords; 'change' and 'different' and the notions that change is necessary and that change can be fun. Our aim is for parents and teachers to use these keywords to help their children accept and cope with changes in routine.
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Robbie the Robot helps children recognize emotions. The game integrates 3D animations and a real persons face, to communicate the emotion that the character is feeling. Robbie the Robot is a mechanical character on a journey to find his missing hat. Many children find mechanical objects engaging and by combining this with a real human face the aim is for the child to practice identifying emotions in a non-confrontational environment that they enjoy. The game reinforces the following keywords, which can be used as a tool by parents and teachers for encouraging positive behaviors in real life situations; 'happy', 'sad', 'angry', 'surprised'.
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Florence the Frog is a fun game that helps children increase their abilities to find a route and listen to directions. We aim to achieve this through the use of child friendly characters and concepts. Florence is a hungry frog that needs to make his way across the pond to eat a delicious fly. He has to jump onto new lily pads to make it there, and avoid the old, bad lily pads. The game increases in complexity as the child advances through the levels. The game reinforces the following keywords that can be generalized into real world situations; 'go up', 'go down', 'go left' and 'go right'.
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This game teaches the child that they have to look at someone to communicate, and that if someone is looking at them, they should respond correctly by looking back. The game does not teach eye contact by insisting 'look at me' but makes it a gradual process. The large eyed Teddy bear characters are super cute and non confrontational. The game reinforces the following keywords that parents and teachers can generalize into real world situations; look, looking, eyes.
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